Python crash course : a hands-on, project-based introduction to programming /

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Bibliographic Details
Author / Creator:Matthes, Eric, 1972- author.
Edition:2nd edition.
Imprint:San Francisco, CA : No Starch Press, [2019]
Description:xxxvi, 506 pages : illustrations ; 24 cm
Language:English
Subject:Python (Computer program language)
Object-oriented programming (Computer science)
MATHEMATICS -- General.
Object-oriented programming (Computer science)
Python (Computer program language)
Handbooks and manuals.
Handbooks and manuals.
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12617349
Hidden Bibliographic Details
ISBN:9781593279288
1593279280
Notes:Includes index.
Summary:This is the second edition of the best selling Python book in the world. Python Crash Course, 2nd Edition is a straightforward introduction to the core of Python programming. Author Eric Matthes dispenses with the sort of tedious, unnecessary information that can get in the way of learning how to program, choosing instead to provide a foundation in general programming concepts, Python fundamentals, and problem solving. Three real world projects in the second part of the book allow readers to apply their knowledge in useful ways. Readers will learn how to create a simple video game, use data visualization techniques to make graphs and charts, and build and deploy an interactive web application. Python Crash Course, 2nd Edition teaches beginners the essentials of Python quickly so that they can build practical programs and develop powerful programming techniques. - Amazon.com.
Description
Summary:Python Crash Course, 2nd Edition is a straightforward introduction to the core of Python programming. Author Eric Matthes dispenses with the sort of tedious, unnecessary information that can get in the way of learning how to program, choosing instead to provide a foundation in general programming concepts, Python fundamentals, and problem solving. Three real world projects in the second part of the book allow readers to apply their knowledge in useful ways. Readers will learn how to create a simple video game, use data visualisation techniques to make graphs and charts, and build and deploy an interactive web application.
Item Description:Includes index.
Physical Description:xxxvi, 506 pages : illustrations ; 24 cm
ISBN:9781593279288
1593279280