Bibliographic Details

Star Wars and the history of transmedia storytelling / edited by Sean Guynes and Dan Hassler-Forest.

Imprint Amsterdam : Amsterdam University Press, [2018]
©2018
Description 328 pages : illustrations ; 24 cm.
Language English
Series Transmedia: participatory culture and media convergence ; 3
Transmedia (Amsterdam, Netherlands) ; 3.
Subject Star Wars films -- History and criticism.
Star Wars films
Criticism, interpretation, etc.
Format Print, Book
URL for this record http://pi.lib.uchicago.edu/1001/cat/bib/11673065
Other authors / contributors Guynes, Sean, editor.
Hassler-Forest, Dan, editor.
ISBN 9789462986213
9462986215
Notes Includes bibliographical references and index.
Summary Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. 'Star Wars and the History of Transmedia Storytelling' offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, 'Star Wars and the History of Transmedia Storytelling' demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building.

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Call Number: PN1995.S695 S83 2018

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