Google it : total information awareness /

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Bibliographic Details
Imprint:New York : Springer, [2016]
Description:1 online resource (xxiii, 564 pages) : color illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11268001
Hidden Bibliographic Details
Other authors / contributors:Lee, Newton, editor.
ISBN:9781493964154
1493964151
9781493964130
1493964135
Digital file characteristics:text file PDF
Notes:Includes bibliographical references and index.
Print version record.
Summary:From Google search to self-driving cars to human longevity, is Alphabet creating a neoteric Garden of Eden or Bentham's Panopticon? Will King Solomon's challenge supersede the Turing test for artificial intelligence? Can transhumanism mitigate existential threats to humankind? These are some of the overarching questions in this book, which explores the impact of information awareness on humanity starting from the Book of Genesis to the Royal Library of Alexandria in the 3rd century BC to the modern day of Google Search, IBM Watson, and Wolfram.
Other form:Print version: Google It. [Place of publication not identified] : Springer-Verlag New York Inc 2016 9781493964130
Standard no.:10.1007/978-1-4939-6415-4
10.1007/978-1-4939-6
Table of Contents:
  • Acknowledgements; Track listing:; A Word From Roger Hodgson:; About the Book ; Contributors; Contents; About the Editor; The Gordian Knot; 1 To Google or Not to Google; 1.1 A Brief History of Time: From Research to Product; 1.2 Form Follows Function; 1.3 Google Doodles; 1.4 I'm Feeling Lucky; 1.5 Have Fun and Keep Googling; 1.6 Gatekeeper of Information; 1.7 Censorship of Information; 1.8 Information Warfare and Connecting the Dots; 1.9 Information Silos and Prison of Ideas; 1.10 Knowledge of Good and Evil; 1.11 Google's Mantra: Don't Be Evil; 1.12 Google for Education.
  • 1.13 The Closing of the American Mind1.14 The Opening of the American Mind; 1.15 Internet Revolution and Collective Consciousness; 1.16 Alphabet Slogan: Do the Right Thing; 1.17 Philanthropy; 1.18 Moon Landing and a Little Help from My Friends; 1.19 Faith in God and Trust in Google; References; 2 Google My Religion: Unraveling the Gordian Knot of Religious, Moral, and Political Entanglement; 2.1 Book of Genesis and Theory of Relativity; 2.2 Information War and the Blame Game; 2.3 Infinite Diversity in Infinite Combinations; 2.4 Questioning One's Religion; 2.5 Religion and Science.
  • 2.6 Religious Radicalization2.7 Children in War and Peace; 2.8 Terrorism and Abrahamic Religions; 2.9 Ten Plagues of Egypt; 2.10 Xenophobia and Islamophobia; 2.11 Capital Punishment and Rehabilitation; 2.12 Nine Familial Rehabilitation; 2.13 War on Drugs; 2.14 Forgiveness and Humility; 2.15 Masks of God and Moral Standard; 2.16 Prostitution and Gender Discrimination; 2.17 Pornography, Feminism, and Technology; 2.18 Unmasking of God and Enlightening Humankind; 2.19 Separation of Church and State; 2.20 Trinity of Religions, Arts, and Sciences; 2.21 Death, Resurrection, and Future of Religions.
  • 2.22 And Now for Something Completely Different, or notReferences; 3 Google Versus Death; To Be, Or Not to Be?; 3.1 Existential Threats to Humankind; 3.2 Can Google Solve Death?; 3.3 Biblical Account of Human Lifespan; 3.4 Selfish Versus Selfless Question of Super Longevity; 3.5 Precious Commodity of Time; 3.6 Negligible Senescence and Princess Leia in Star Wars; 3.7 Rejuvenation and the Curious Case of Benjamin Button; 3.8 The Man with the Golden Arm Helped Save 2 Million Babies; 3.9 The Man Who Can't Catch AIDS Helped Develop Anti-Viral Drugs; 3.10 No Mother Should Bury Their Child.
  • 3.11 Big Data for "Nowcasting" of Epidemics3.12 Top 10 Lists of Health-Related Search Queries; 3.13 Knowledge Graph of Health Information; 3.14 CRISPR-Cas9 Gene Editing; 3.15 Human-Animal Chimeras; 3.16 3D Bioprinting of Tissues and Organs; 3.17 Cyborg: Cybernetic Implants and Nanobot Repairs; 3.18 Artificial Intelligence and IBM Watson DeepQA; 3.19 Human-Machine Symbiosis and Google DeepMind; 3.20 Turing's Imitation Game and Animal Testing; 3.21 King Solomon's Challenge and the Trolley Problem; 3.22 Artificial General Intelligence and Superintelligence.