More playful user interfaces : interfaces that invite social and physical interaction /

Saved in:
Bibliographic Details
Imprint:Singapore : Springer, 2015.
Description:1 online resource (x, 261 pages) : illustrations (some color).
Language:English
Series:Gaming media and social effects, 2197-9685
Gaming media and social effects.
Subject:User interfaces (Computer systems)
Human-computer interaction.
COMPUTERS -- User Interfaces.
Human-computer interaction.
User interfaces (Computer systems)
Electronic books.
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11093850
Hidden Bibliographic Details
Other authors / contributors:Nijholt, Anton, 1946- editor.
ISBN:9789812875464
9812875468
981287545X
9789812875457
9789812875457
Digital file characteristics:text file PDF
Notes:Includes bibliographical references at the end of each chapters.
Online resource; title from PDF title page (SpringerLink, viewed May 21, 2015).
Summary:This book covers the latest advances in playful user interfaces? interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
Other form:Printed edition: 9789812875457
Standard no.:10.1007/978-981-287-546-4
LEADER 04546cam a2200565Ii 4500
001 11093850
005 20170630045604.4
006 m o d
007 cr cnu|||unuuu
008 150519s2015 si a o 000 0 eng d
003 ICU
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d GW5XE  |d N$T  |d IDEBK  |d YDXCP  |d E7B  |d COO  |d EBLCP  |d OCLCF  |d CDX  |d OHI  |d OCLCQ  |d AZK  |d IAO  |d IAD  |d JBG  |d IAS  |d SOI  |d ILO  |d ICN  |d MNW  |d LVT  |d VT2  |d Z5A 
019 |a 961514315  |a 972003492  |a 985049970 
020 |a 9789812875464  |q (electronic bk.) 
020 |a 9812875468  |q (electronic bk.) 
020 |a 981287545X  |q (print) 
020 |a 9789812875457  |q (print) 
020 |z 9789812875457 
024 7 |a 10.1007/978-981-287-546-4  |2 doi 
035 |a (OCoLC)909368030  |z (OCoLC)961514315  |z (OCoLC)972003492  |z (OCoLC)985049970 
050 4 |a QA76.9.U83 
072 7 |a COM  |x 070000  |2 bisacsh 
072 7 |a UYQ  |2 bicssc 
049 |a MAIN 
245 0 0 |a More playful user interfaces :  |b interfaces that invite social and physical interaction /  |c Anton Nijholt, editor. 
264 1 |a Singapore :  |b Springer,  |c 2015. 
300 |a 1 online resource (x, 261 pages) :  |b illustrations (some color). 
336 |a text  |b txt  |2 rdacontent  |0 http://id.loc.gov/vocabulary/contentTypes/txt 
337 |a computer  |b c  |2 rdamedia  |0 http://id.loc.gov/vocabulary/mediaTypes/c 
338 |a online resource  |b cr  |2 rdacarrier  |0 http://id.loc.gov/vocabulary/carriers/cr 
347 |a text file  |b PDF  |2 rda 
490 1 |a Gaming media and social effects,  |x 2197-9685 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed May 21, 2015). 
505 0 |a Hybrid Games: Designing Tangible Interfaces for Very Young Children -- The Power to Play when there is no Power -- Responsive Make and Play: Youth Making Physically and Digitally Responsive Game Controllers -- Human Computer Biosphere Interaction: Towards a Sustainable Society -- Envisioning Future Playful Interactive Environments for Animals -- Playful and Gameful Design for the Internet of Things -- Smart Materials: When Art Meets Technology -- MindMusic: Playful and Social Installations at the Interface between Music and the Brain -- Enhancing Remote Spectators? Experience During Live Sports Broad Casts with Second Screen Applications. 
520 |a This book covers the latest advances in playful user interfaces? interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings. 
504 |a Includes bibliographical references at the end of each chapters. 
650 0 |a User interfaces (Computer systems)  |0 http://id.loc.gov/authorities/subjects/sh88001679 
650 0 |a Human-computer interaction.  |0 http://id.loc.gov/authorities/subjects/sh88003229 
650 7 |a COMPUTERS  |x User Interfaces.  |2 bisacsh 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a User interfaces (Computer systems)  |2 fast  |0 (OCoLC)fst01163191 
655 4 |a Electronic books. 
700 1 |a Nijholt, Anton,  |d 1946-  |e editor.  |0 http://id.loc.gov/authorities/names/n80105831  |1 http://viaf.org/viaf/109538162 
776 0 8 |i Printed edition:  |z 9789812875457 
830 0 |a Gaming media and social effects.  |0 http://id.loc.gov/authorities/names/no2014026306 
856 4 0 |u http://link.springer.com/10.1007/978-981-287-546-4  |y SpringerLink 
903 |a HeVa 
929 |a eresource 
999 f f |i 29990c7a-2324-5db5-968b-bee086c2f041  |s 39dec124-3d4b-5092-83ff-bb9b9c6a03a3 
928 |t Library of Congress classification  |a QA76.9.U83  |l Online  |c UC-FullText  |u http://link.springer.com/10.1007/978-981-287-546-4  |z SpringerLink  |g ebooks  |i 9908107