More playful user interfaces : interfaces that invite social and physical interaction /

This book covers the latest advances in playful user interfaces? interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing...

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Bibliographic Details
Imprint:Singapore : Springer, 2015.
Description:1 online resource (x, 261 pages) : illustrations (some color).
Language:English
Series:Gaming media and social effects, 2197-9685
Gaming media and social effects.
Subject:User interfaces (Computer systems)
Human-computer interaction.
COMPUTERS -- User Interfaces.
Human-computer interaction.
User interfaces (Computer systems)
Electronic books.
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11093850
Hidden Bibliographic Details
Other authors / contributors:Nijholt, Anton, 1946- editor.
ISBN:9789812875464
9812875468
981287545X
9789812875457
9789812875457
Digital file characteristics:text file PDF
Notes:Includes bibliographical references at the end of each chapters.
Online resource; title from PDF title page (SpringerLink, viewed May 21, 2015).
Summary:This book covers the latest advances in playful user interfaces? interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
Other form:Printed edition: 9789812875457
Standard no.:10.1007/978-981-287-546-4